![]() This is an exciting feature for those who like to carry their legacy through dozens upon dozens of hours of warfare. As the third entry in the Axis Operations campaign, you can continue moving forward with the forces that you had at the end of 1939, which in turn could have been ported over from the end of Spanish Civil War. Grizzled Veterans and Green RecruitsĪxis Operations – 1940 carries with it what we loved about Panzer Corps 2 – quite literally. 1940 made me fall in love with paratroopers. With this, Panzer Corps 2 is continuing to support a variety of playstyles and army builds that suit just about any commander who will hit the field. As early as the second scenario you’ll have the choice of two separate areas to push into, one that is particularly friendly to a crushing armor approach while the other will require a tactical use of combined arms. The legacy system of being able to choose different scenario paths to take your forces on is continued in 1940 and it’s as excellent a feature as ever. ![]() ![]() There’s nothing quite getting a new ace pilot on your forces that carves a path through the enemy in a way that only they can. Events pop up as you progress that offer you the chance to spend them to unlock new units and heroes that tend to be worth the effort twice over. The first scenario isn’t a training exercise, it’s an intense battle where your air, land, and sea forces have to support each other or perish.Ĭommendations continue to be a rewarding aspect of the title that encourages you to push for those bonus objectives on each map. The variety of mission objectives was varied and yet didn’t feel forced either, there was a nearly perfect amount of innovation and respect for the classic blitzkrieg gameplay. 1940 overcomes this with battles that are more reliably interesting with fewer tedious features tacked on but with more opportunities to get creative with your strategies. Spanish Civil War had a number of flaws that hindered my ability to enjoy it fully, and although 1939 was a marked improvement, it failed to reach the high points provided by the original Panzer Corps 2 scenarios. It's a fun campaign, but it's hard to plan when you can't see the next mission map or check your army composition while you decide.First and foremost, mission design is drastically improved right from the start in Axis Operations – 1940. You're lucky to get a vague one-sentence description of the operation you'll be expected to carry out as you choose which of the next branches to go down. Little more than a splash screen separates them. The infrastructure surrounding the missions is very barebones. Once, failing to capture Paris after a few hours of painstaking strategy, I just had to get up and walk away for a while. That's good because some of the longer scenarios are a slog that took me two or three hours to complete, and on harder difficulties a few mistakes can cost you all that work pretty easily. The game's normal difficulty also has a superb undo button for mid-turn mistakes, and the scenarios are pretty friendly to being interrupted. Perhaps If I captured a rail depot, I could get reinforcements to the front more quickly. I needed to divert more than once to capture a new airfield so my planes could keep up. ![]() I often found that while one objective was an easier target, or simpler to assault, I had conflicting priorities. I found that key elements of historical strategy-like encirclement-translated brilliantly into the game. Surrounding enemies to cut them off from supply is a key tool in your arsenal, but not the only one. You want to capture fixed objectives, and you do that best by maneuver warfare. Maneuvering your troops in-mission is engaging and dynamic. ![]()
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